Monday, March 19, 2007

IGN Previews: Pirates of the Caribbean: At World's End (Wii)




During combat, which is the backbone of the game since it's very action-oriented, gamers are auto-locked onto enemies and can toggle between them. Blocks are performed with the Z button and attacks are assigned to gestures on the Wii remote. A horizontal swing will inflict a light attack and a vertical swing will deal out a heavy attack. It's very simple stuff, but it seems to function just fine. Combos can be linked together with a forward stabbing motion of the Wii remote. The characters always carry their swords, but they can use other weapons too, which are assigned to the D-Pad. Knives, grenades, and a gun comprise a few of the items available throughout the adventure.

Combat is complemented by what Disney calls an ole system -- the means for players to side-step oncoming attacks and instead throw enemies with a shake of the nunchuk. This move is particularly useful for battles set atop high locations, as foes can be tossed over edges with the greatest of ease.

The title is one or two-player compatible and gamers can jump in or out at any time, from what we can tell.

Disney only showcased a few key areas from the Wii version of the game -- all from the second movie. It wasn't allowed to unveil any bits from the upcoming film, although these areas will, of course, be featured in the final product. There will be 10 or 11 different stages to play through, of which we saw two: the tropical cannibal-infested island and the shipyard. The Wii game runs in progressive-scan and 16:9 widescreen modes, and it never drops from 60 frames per second

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