Wednesday, February 28, 2007

IGN Reviews: SSX Blur

'EA delivers one of the most intense and entertaining experiences on Wii.'


When SSX Blur was announced, we were skeptical. When we found out about the controls, we were worried. Now that we’ve carved through every inch of the game, we’re convinced. SSX Blur for Wii isn’t a game for everyone, as its level of pure difficulty and motion control mastery is one of the highest on Wii. Still, for true gamers out there, SSX Blur comes as the ultimate challenge on Wii thus far. Ubers are an art form in and of themselves, track design is ruthless, and the Wii control is innovating, but not perfect yet. Screw ups with control are going to happen, but once mastery of this new control scheme is achieved players are going to unlock a truly invigorating experience on Wii. We’re dying to get a more stylized sequel down the line, hopefully built of entirely new levels (rehashing some of the runs from previous games is weak, EA), and we’re eager to see how EA polishes the Wii control down the line.
SSX isn’t an everybody game. It isn’t Wii Sports Snowboarding, and it won’t be a no-brainer for just anyone. The game demands coordination, but is also one of the more rewarding games on Wii. Not everyone will take this new control form in stride, but for those that put in the time and really explore the depth of the game’s design, SSX Blur is one of the top titles on Wii, and a must-have for the hardcore.
Score: 8.4

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